This page is to list some of the learning devices and software used for a particular purpose.
Photos and videos:
The school uses Digital Cameras, Webcams, Ipad and laptop cameras to take photos or videos to be used in student work. LEarning to turn on and of the device shutter button and how to export the results to other devices so that photos and videos can be used in other work.
The future jobs of our students will in some cases be coding either for making Apps (Software Applications) or in Robotics. When students work in the area of coding the current structure for students is as Follows:
FOUNDATION: BeeBots – Robots that look like bees that can be programmed to move directly by the buttons on their backs and BeeBot software where student can navigate their virtual Beebots in several different environments.
GRADE 1 & 2 : Scratch – Scratch is graphical programming language that makes it easy for students to create interactive stories, animations, games, music, and art.
GRADE 3 & 4: Gamemaker – allows students to use easy to learn drag-and drop actions, and organise the icons visually on the screen to intuitively create exciting computer games…with no need to write a single line of code!
There are lots of ways to use Game Maker in your classrooms:
- learning about programming, technology, and of course game design itself·
- discussing what makes a ‘good’ game·
- discovering the mechanics of a games, including types of rules.
GRADE 5 & 6: Lego Robotics – Students use Lego robots and Mindstorms programming software to create and send programs to Lego Robots from simple movement to an array of movement and instructions including the use of sound files and sensors (temperature, touch and infrared). They also use one of the FIRST Lego League challenge environments to navigate a real world type scenario.
2D – Students print their documents to LAser printers, usually in black and white (also called greyscale) but sometimes in colour. It is expected that a grade Prep (Foundation) student can independently print their work by the start of term 4, so they can complete their assignment for that term “Alphabet Book”
3D – Students extended in grade 6 have printed a program to a 3D printer that uses plastic instead of inks or toner to create a 3D object. I predict that these printers will become almost as popular in the home as ink jet printers. For some they will use them in their future tertiary studies.
There are many products to create digital stories they include: Kahootz 3.0, Monkeyjam (stop motion), Photostory, Windows Movie-maker, 2Tell a Story, 2Tell a Superstory, 2Animate and PowerPoint to mention a few. Digital stories are an important way of creating visual representations of texts. It is sometimes a successful mode of storytelling for students who are challenged to create stories using just the written word.